Lunar Exchange // sim
ACQUIRING LUNAR SIGNAL… 0%
SATALT 000 km
TELEMETRY ONLINE // LUNAR SECTOR // 2100+
LAT 13.6° N // LON 40.6° E // CRATER LYELL
● EM ANOMALY: LEVEL 4 DETECTED
LUNAR LINK: 384,400 km
OPTICAL PING: 1.282 s
2100+ // 00:00:00 UTC
PC Game // Real Time Strategy

Moon Monoliths — We went to the Moon looking for Helium-3 after 2100. However, during our expedition we woke up something that dwelled beneath the regolith and had been silent for millions of years.

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Mission briefing // What is Moon Monoliths

Moon Monoliths is a real-time strategy (RTS) game for PC set on the lunar surface in the 22nd century. Take command of Helium-3 extraction operations, manage combat units and deploy your base to survive an ancient alien presence hidden beneath the regolith.

PCRTSLunar surface · 22nd centuryUnity 6
Deep telemetry link // Earth — Lunar sector

Real distance to the Moon, live

Calculate in your browser the real distance to the Moon using lunar ephemerides (Meeus / ELP-2000). Each number below will change while you are reading.

Current distance (Earth center → Moon center) —
384,400.000km
Surface to surface: — Astronomical units: —
Radial velocity — —
Command latency (light) — —
Solar illumination — —
Perigee ~356,500 km — Apogee ~406,700 km
Orbital radar // elliptical scale —

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Tonight's real Moon phase. In the game, the Moon is simulated with the same phase as in real time.

Because of the 1.28 s delay, your squad in Moon Monoliths has to rely on local tactical AI when EM storms sever the connection with Earth.
Mission report // Main systems

Mine. Survive. Uncover.

A 3D real-time strategy game built with Unity 6, featuring authentic lunar cartography.

SYS_01

Regolith & Helium-3 mining

Deploy harvester rovers and mobile refineries across craters mapped from real NASA topography.

SYS_02

Electromagnetic storms

The Monoliths emit EM waves, disabling and destroying any unshielded human units which enter their radius.

SYS_03

Alien war & xeno-archaeology

Fight against an alien race while digging up their most sacred relics.

Visual development logs // Unity 6 & Blender

Surface transmission archive

Game development screenshots. We will keep updating them while development is moving forward.

Boulder field at lunar sunrisePRE-ALPHA // WIP
Mobile platform modelled in BlenderPRE-ALPHA // WIP
Tactical command interfacePRE-ALPHA // WIP
City on EarthPRE-ALPHA // WIP
FILE 01 / 04
LOG_01 // CRATER LYELL — LUNAR SUNRISE

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Intercepted transmissions // devlog

Intercepted transmissions

Fragments of the development clips posted on our channels. No sound. No context. For now.

TX_01 // REC
Lunar orbit // Blender

Recon satellite

Modelled in Blender. From the surface, it's the only friendly light in the sky.

TX_02 // REC
Crater Lyell // Unity 6

First contact with the regolith

Pre-alpha gameplay: harvester rovers on the surface. Keep an eye on the compass.

TX_03 // REC
Earth // Unity 6

The city waiting below

Traffic tests in the city on Earth. Every light down here depends on what happens up there.

For your eyes only // Level-9 clearance

Anomaly files

The corporations promised unlimited clean energy. Nobody told us why the automatic probes stopped transmitting. Click on a file to decrypt it.

Interactive lunar probe terminal

Regolith frequency scanner

Set your rover's radar power. The deeper you scan, the purer the Helium-3 you find… and the higher the chance of awakening a nearby Monolith.

PROBE POWER35%
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System spec sheet

Moon Monoliths parameters

GenreReal Time Strategy (3D RTS)
MapsYou'll play on maps built from real cartography.
Engine & toolsUnity 6 + Blender
DeveloperBrutalmachine Studios
PlatformPC
StatusIn development
Direct transmission

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